AR Case Study
From RealityTechnologies.com, Augmented Reality (AR) is “an enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer-generated images over a user’s view of the real-world, thus enhancing one’s current perception of reality.”
There are several devices which allow people to view their world through AR.
- Mobile phones
- Google Glass
- Microsoft HoloLens
More can be found reviewed in Tom’s Guide.
From Tom Djajadiningrat and Patray Lui of Philips Design in the Netherlands, they also vouch that while many talk of AR, there are also many who have never designed for AR thus failing to recognize its potential and limits. At the 2016 Designing Interactive Systems Conference, Djajadiningrat and Lui hosted a one-day workshop for participants to have:
- learned a basic yet complete workflow so that they can continue on their own,
- gained a hands-on understanding of the possibilities and limitations of AR, and
- been enthused by experiencing the magic of AR.
From the ACM Digital Library, academics are exploring uses of AR in education, wayfinding, and for people with disabilities. Research on the subject includes 19,834 papers.
Court Hearings (Astraia)
One initial idea to ease fatigue and potential bias from judges during parole hearings (Astraia), was an AR assistant to automatically present case information to the judge. However, after more research into this area, we decided to focus on court and law clerks and the option to utilize AR felt to be the incorrect design decision.
Smart Cities (Interactive E-Ink Orca Card)
Looking at smart cities, I did research on how public transportation has been changing with technology. One example, I found was with Google Glass and the app Field Trip, where when walking through a city, you are given historical facts and tips based on what you see. I moved forward instead with e-ink technology.
Practicing to publicly speak is stressful and looking down at your cards or notes may not give off the demeanor of someone not well-prepared. In this area, I believe there is an opportunity for people to practice their public speaking with AR to build the habit of looking out into the audience rather than down, and eventually not rely on the AR when actually presenting, but can still give self-prescribed aid to the comfort of the speaker.
What is truly fascinating about AR technology is that is appeals to not only those of the mainstream audience, but to people with disabilities, construction/factory workers, healthcare, etc. There is great opportunity in understanding further the human interactions dependent upon the population in question (the who) and the intended purpose of the design (the why). Designers working in AR should be extremely considerate of their design training when in user testing and actively familiarizing themselves with current apps and devices.