passion pursuits, visual designs, and other Graduate Endeavors
Cohost and photographer
My best friend Deanna and I decided to document our road trip from Houston to Seattle and share our journey, our failures, our wins, and really weird moments.
half blade half silk:
With the photography of Ris Boras and the words of Rupi Kaur, this is the most brutally honest art piece I have worked on. Scroll through and just feel.
In charge of the entire visual layout of the magazine, I take deep pride in giving these stories and accounts on emerging adulthood the respect they deserve. Each article is visually communicated in awe-inducing experience. This is not a skim read, but a slow and intentional connection. I have designed two issues, graphically designed pieces, and bylined in conducting an interview.
For Issue 2, we crowdfunded $5,212 via Kickstarter. In that month of raising money, I produced social media content (magazine mocks and variations of copy), I reached out to friends for additional social media outreach, and pushed for a video which helped us through our valley of hopeless death. I hustled hard to reach our $5,000 goal.
Interactive E-Ink Orca Card
What if e-ink was dirt cheap? In our 5-day introductory studio to the MHCI+D Program, we were given this prompt to design anything using this technology. On the first day of class, after my team and I decided to pursue public transportation, I hopped on a bus and interviewed bus-riders what was great and annoying about their bus experiences. We designed and presented an interactive transportation card that changed visually as you moved along your bus route journey.
A brisk look at Augmented Reality, academia, my experiences, and takeaways.
The Candid Cam
Inspired by the Selfie Plant, I thought it would be so cool to design, build and code a device that could take pictures of the studio, create a time lapse, and post it on social media automatically. I was able to code it out to just take pictures every 15 minutes, then manually do the rest. Despite being intimidated by it, turns out I absolutely love working with Arduino and prototyping physical devices.
2017 VR Hackathon: Ava
With only two days to create a VR experience, I worked as a UX Designer for a game called Ava, an adventure-journey game inspired by Monument Valley's emotional design. I compiled a UX Guidelines and Interaction List while testing and giving feedback